A downloadable Prototype

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Resolved Bugs

  • Player falls through floor after finishing mission
  • Player cannot read saved data (cloud or local) despite reading from cloud

WebGL didn't support features linked to user data, unfortunately build has been replaced with a Windows Download

Controls:

WASD - Move

LMB - Fire

Q - Change weapon (once beaten game once)

E - Interact with upgrade Table

Multiplayer

Creation

To create a multiplayer lobby use the top left box within the hub, if private is selected, give the code generated at the bottom of the box to your friends.

If left public, players can join your session at any given time

Joining

To join a friends session, input the code they provide you in the input field in the top left box and then press the join button

To join a random lobby, open the session browser in the top right, and select whose lobby you wish to join

Solo

If you want to play solo ignore the above and press button in the bottom right

Objective

Destroy all Enemy Spawning TVs placed around the map

Enemies which touch you will deal damage and you will eventually die


About this Jam

This jam, my core focus was to enable multiplayer capabilities, this being my first attempt at handling any multiplayer within a game environment. The led to unanticipated struggles with the mid-jam progress, and had a major impact on the final quality and scope of the product. A huge issue present from development of this project was scope creep. After researching the functionality behind Authentication and general online features provided by Unity, I decided to also implement anonymous sign-in alongside cloud saves. Whilst these tools were implemented mostly successfully on the Backend, the time it took to make functional detracted from the time spent making a functional gameplay experience.

Initially all art was intended to be made unique for this project too, however after making the player and enemy it became clear that there was not enough time to make the game prototype functional and complete a full set of art.

If this project is well recieved even in it's current state, I'd be inclined to work on it further, and potentially make it my first solo project to be worked on outside of a Jam restriction, as the concept of an apocalypse spawned from digital devices felt intriguing thanks to the visual theme of this Jam, and the multiplayer development was incredibly fun to learn. 

Thanks for taking the time to experience my jam project, and thank you for reading my notes. If I remember to do so concluding the rating period, I may write a DevLog discussing the experience working in different areas of this project.

Download

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Click download now to get access to the following files:

0.9.3 Windows.zip 52 MB

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