Ruins of Eterna
Controls:
A/D - Left Stick: Move
RMB/Space - Gamepad(A/Cross): Jump
E - Gamepad(Y/Triangle): Interact
LMB/V - Gamepad(Y/Triangle): Melee Attack (Once Unlocked)
Left Shift - Gamepad(B/Circle): Dash (Once Unlocked)
Hints
You need all abilities to beat the gameThe weapon is near the start
There is 3 abilities (Attack/Dash/Double Jump)
There is 2 bosses to beat
There is 1 character upgrade
Full Walkthrough
From the start head all the way to the right to collect the double jump ability
Use this to make your way back to the start
In the top right corner of the first room is a sword that you can take and use
Head to the right and make your way up the platforms until you enter a new room
Head to the top right of the room and enter the first boss arena
Take down the first boss and head back to the first room
Head left and make your way to the bottom of the map, head into the catacombs below, head right and collect the health buff
Head back up to the top of the long room and go left to enter the final boss room
Beat the boss and you win!
Thanks for coming to look at my 2nd GameJam project, this was my first time taking on MVM and my first time making a game within the genre, a lot of desired content had to be scrapped due to working solo, but the process was fun and the entire month has been a little stressful but very fun!
If you find any bugs please let me know and I'll do what I can to fix them within the applicable time!
Any feedback is welcome and thanks for giving my game a go ☺
Credits:
[Will work on soon]
Status | Released |
Platforms | HTML5 |
Author | ZKyle |
Made with | Unity |
Tags | 3D, Game Jam, jam, Metroidvania, ruins, savesystem, Side Scroller |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Comments
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Nice, except the character can hardly be seen, making it impossible to play. Framerate at the lower end. But really nice design and sound.
(platforms can also hardly be seen)
Thanks for the feedback, what specs are your pc used for the game and do you have harware acceleration on your browser? I tested on 3 decently speced PCs and multiple browsers without fps issues, and my testers didnt have issues with seeing anything so it's definitely something id like to look into for accessibility and QoL
It is a rather weak Radeon R3 onboard card in a 2018 laptop. However, I can throw a hunderd kTris at it, no problem. But I've noticed strange slow-down with 4096px textures, compared to 2048px, which is weird. Maybe some address issue. But speed wasn't the game stopper. The dark Character on dark background was. I'll try a screenshot...
Here you go:
I see what you mean, it looks a lot darker than on the machines I tested on, I'll definitely have to look into features that make it easier to see on more devices, thanks for showing me the issue 😊
Unable to parse Build/FirstUploadBuild.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.
What browser were you attempting to play through? I haven't had that error show up, tested on Opera GX, Chrome, and had some others test on Edge